Super Metroid is an action-adventure masterpiece that originally debuted on the Super Nintendo back in 1994. I first experienced it in the mid-90s, fresh off the heels of playing Metroid II: Return of Samus on the original Game Boy. For years, if anyone asked me what my favorite game of all time was, the answer was always immediate: Super Metroid. The lasting effect it had on me, combined with the sheer memorability of tackling that first adventure as a teenager, solidified its spot at the very top of my list.

Revisiting it, streaming the experience on my Twitch channel, and recording my playthrough over multiple sittings was something I wanted to do for a very long time, but I just couldn’t find the right time between life and other games. After recently seeing the credits in and thoroughly enjoying the single-player goodness of Capcom’s Pragmata, the urge to return to an old favourite became too strong to ignore. I needed to see if the crown still fit and if Super Metroid was as awesome as I remember it.
The Timeless Blueprint of Planet Zebes
Playing through Super Metroid after all this time truly highlights how exceptionally well the game has held up and exactly why it remains an absolute cult classic. From the moment my gaming bae Samus Aran lands on a rain-slicked and very hostile planet, Zebes, the atmosphere is unmatched.
Just like I noted in my Pragmata review, there is a distinct, unmatched brilliance to hand-crafted, tightly connected, and linear (or in this case, expertly non-linear) experiences. Modern open-world maps often feel bloated, but Super Metroid is a masterclass in level design. Every corridor, hidden wall, and elevator ride feels entirely deliberate. It doesn’t rely on modern hand-holding or maps cluttered with objective markers. Instead, it respects the player’s intelligence, guiding you naturally through its upgrade loop as you amass missiles, energy tanks, and iconic suit abilities.
Nostalgia Fix vs Modern Gaming Slop
Maybe my age is showing a bit here, but playing this classic again made me realize how much I miss the days when games were complete experiences right out of the box. I miss when video games were celebrated for their tight mechanics, immaculate pacing, and atmosphere, rather than being bloated with shiny graphics, endless DLC fests, and live service slop designed to keep you “ticking boxes.” Super Metroid doesn’t demand your attention with daily log-ins or battle passes; it captures it purely through brilliant gameplay. Stepping back into Samus’s power suit gave me the perfect nostalgia fix, but it also did something else: it left me hungry for more.
What’s next after Super Metroid? Looking Ahead
Now that the credits have rolled and my trip down memory lane is complete, I’ve realized that a switch has been flipped. One run through Zebes wasn’t enough to satisfy the craving. I’m already planning to revisit a few more of my old favorites in the coming months to see how they hold up to the test of time. But before I dig too deep into the retro archives, I think it’s time to test my reflexes again. I simply can’t get enough of this franchise, so my next stop will likely be heading back to Metroid Dread to tackle Dread Mode once more. Let’s see if my gaming skills can keep up with the ultimate challenge!
Did you play Super Metroid back in the day, or have you revisited it recently? How do you think it holds up against modern titles? Let me know in the comments below! Be sure to follow my gaming exploits live on Twitch @Jamaiplays and subscribe to the journey over on YouTube @Jamaiplays.
