Sekiro: Shadows Die Twice – First Impressions

I’ve clocked up about 5 hours playing Sekiro: Shadows Die Twice, and wanted to do a first impressions video of the game so far. To begin I have a fractured history with From Software titles. I didn’t play Demon Souls, but I absolutely enjoyed Dark Souls one and Two. I didn’t play Dark Souls 3, (though I hope to in the future) and Bloodborne’s setting and narrative didn’t appeal to me, so I skipped that as well. Sekiro, on the other hand, has checked a lot of my fangirl boxes – historical Japan, samurai, ninja, giant bosses, deep story-line and a true sense of achievement as you struggle to progress through the game just to name a few. I am also able to play the game in Japanese so I can also use it as a learning tool – even if I end up sounding like I am from 14th century Japan.

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Sekiro: Shadows Die Twice has an Awesome Combat System

So far, I am absolutely enjoying my Sekiro play-though. Unsurprisingly, I suck at the combat and the game is very difficult but the fun-factor remains high and I am very motivated to come out on top against all these bosses standing in my way. The combat system in Sekiro needs special mention not only how you fight enemies with the posture system, dodging, reflecting, blocking, rolling but also the different skill trees and tools you can equip to your arm.

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In Sekiro you are a Vengeful Wolf

As with all good single player triple-A games, I have really bonded with the main character and the story, as the wolf seeks revenge and to rescue his master in this fantastical setting. There is so much more to see, fight, kill and be killed by in this game so I expect to be playing if for a long time. I am literally playing with a notepad beside me to ensure I connect all the dots and record my exploits in this awesome game. Did you pick up Sekiro: Shadows Die Twice? I got it for PS4 but it is also available on Xbox and PC. Share your thoughts below in a comment or tweet me @Jamaipanese and let’s chat about it!